Nocturnal Hunt is a dark, first person stealth game, where the player becomes a wolf in a forest full of deadly hunters and has to start its journey to find its stolen cub.
As the Environment Artist in our team I was responsible for asset creation. I also took part in the implementation of the assets in Unreal Engine 4 by both creating and supporting the atmosphere we collectively wanted to achieve.
This project was made possible by so many great people, credits go to:
Amon Kalagin [3D Character Art], Andrea Schelling [3D Environment Art], Marcel Benes [2D Concept Art], Raphael Koller [3D Art Lead], Marc Richter [Animation], Rezan Kizilgün [Code], Richard Kubusch [Game Design], Timo Kantner [Game Design], Jan Glienke [Game Design], Viktor Pekar [Product Owner & Teamlead], Volker Krux [Scrum Master], Markus Zierhofer [Music], Ludwig Müller [Sound FX].