Hi everybody;)
I recently went through some unfinished projects of mine and decided to start this one completely from scratch creating a new and shiny dystopian hallway using UE5. I mainly focused on building a modular wall set and have started to model the props. I didn´t touch the lighting yet, so what you see is just for creating some atmosphere. Next steps: I am going to fill up the environment by modeling more props. The ATM concept is based on the work of Kerrigan Marois, I really love it. Tools I used: UE5, 3dsMax, Substance Painter, Photoshop, Marmoset, ZBrush and Quixel Megascans.
Still a long way to go;) Thank U and CU soon.